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Gaming and entertainment

Mimic Networks for gaming and entertainment

Protect game build and live-service servers from ransomware.

Mimic Networks protects the Windows and Linux servers studios build and ship on, from source and artifact repositories to build agents and live-service game servers. It checks each change against the server's known-good profile and stops unauthorized ones at the point of execution.

October 27, 2026

The servers

The servers studios can't afford to lose.

A studio's risk sits in two places: the pipeline that builds the game and the servers that run it for players. Mimic Networks puts a Mimic node on each server you choose, on Windows Server or Red Hat Enterprise Linux, and holds it to its own known-good profile.

  • Source control servers. Where the game's code lives. A change here reaches every build that follows.
  • Artifact repository servers. Where finished builds wait to ship. A swapped artifact ships with them.
  • Build agents. They run whatever the pipeline hands them, with the rights to publish.
  • Live-service game and matchmaking servers. Where an outage takes the game offline for every player at once.
  • Active Directory. The domain controllers the studio's servers and build accounts trust.

Developer workstations, consoles, player devices and network devices stay out of scope.

One Mimic node on each server you choose, from source control to the live game.A studio's build and live-service servers, from source control and artifact repositories to build agents, game servers and Active Directory, each with a Mimic node enforcing its own known-good profile. Developer workstations, consoles and player devices stay out of scope. PROTECTED SERVERS, WINDOWS SERVER OR RHEL BUILD Source control MIMIC NODE BUILD Artifact repository MIMIC NODE BUILD Build agents MIMIC NODE APPLICATION Live-service and matchmaking MIMIC NODE IDENTITY Active Directory MIMIC NODE WORKSTATIONS, CONSOLES, PLAYER DEVICES: OUT OF SCOPE
One Mimic node on each server you choose, from source control to the live game.A studio's build and live-service servers, from source control and artifact repositories to build agents, game servers and Active Directory, each with a Mimic node enforcing its own known-good profile. Developer workstations, consoles and player devices stay out of scope. PROTECTED SERVERS, WINDOWS SERVER OR RHEL BUILD Source control MIMIC NODE BUILD Artifact repository MIMIC NODE BUILD Build agents MIMIC NODE APPLICATION Live-service and matchmaking MIMIC NODE IDENTITY Active Directory MIMIC NODE WORKSTATIONS, CONSOLES, PLAYER DEVICES: OUT OF SCOPE
One Mimic node on each server you choose, from source control to the live game.

How approved work gets through.

A studio ships all the time, so a control that stalls the pipeline gets switched off. Enforcement overhead is tunable. Mimic Networks asks one question of each change to a protected server: was it authorized?

The rules

The rules you answer to.

Start here

Where studio teams start.

Who we help

Who we help.

CISOs

An attacker who reaches the build servers can stop releases and the live game in one move. Mimic stops unauthorized changes on those servers at the point of execution, whether or not anything recognized the attack.

Stop ransomware before encryption

DevOps and DevSecOps

Your worry is a control that blocks good builds. Enforcement overhead is tunable, and you measure it on your own pre-production build agents before anything reaches production.

Block unauthorized changes

Infrastructure and server owners

Live-service servers can't go down for a long patch window. A Virtual Patching safeguard can block the specific mechanism an analyzed vulnerability depends on while the patch is tested.

Virtual Patching

Proof

How you'll see it work.

Enforcement overhead is tunable. DashCam records each blocked attempt: what it tried to change, when and the process behind it, so a test leaves evidence your team can read afterward.

Limits

Where Mimic stops.

  • Mimic Networks protects Windows Server 2016 and later, and Red Hat Enterprise Linux 8 and later.
  • It doesn't run on laptops, desktops or network devices.
  • In Maintenance Mode, Mimic suspends enforcement and keeps monitoring.
  • Game servers on other Linux distributions aren't on Mimic's platform list. Check each build agent and live-service server against it before you plan a rollout.
  • Mimic doesn't scan code, sign builds or protect consoles and player devices. It controls what changes on the servers it protects.

FAQ

Frequently asked questions.

Put a Mimic node on each one and let it build a known-good profile of the repository or build service: the files, processes, services and settings it depends on. Once your team approves the profile and turns protections on, a change to anything in it outside an approved change stops at the point of execution. DashCam records what was attempted, by which process and when.

Enforcement overhead is tunable, and you measure it before you decide. Take a baseline of build times on your own pre-production agents, install Mimic, turn protections on and run the same builds again. Mimic decides inline, before the change executes. No reboots required, so the agents stay in the pool while you test.

Start where an outage stops a release: source control and artifact repository servers, then the build agents that pull from them. Live-service game and matchmaking servers come next, with the Active Directory the studio signs in through. Mimic Networks protects Windows Server 2016 and later, and Red Hat Enterprise Linux 8 and later, so check each server's operating system before you scope a proof of concept.

Developer workstations, consoles, player devices and network devices. Mimic Networks protects servers: Windows Server 2016 and later, and Red Hat Enterprise Linux 8 and later. Game servers on other Linux distributions aren't on that list, so check your fleet first. Mimic also doesn't scan code or sign builds. It controls what changes on the servers it protects, and nothing more.

See it on your servers.

Start with a demo. Bring the servers you need to protect and the questions your team will ask.

Book a demo